A downloadable game for Windows

You went down to the walk-in for more stock. You didn't come back up.

Below the restaurant is a kitchen that doesn't end. It's divided into stations, and every station belongs somewhere. Each one has been left running long enough for the food to take over, and none of it wants you passing through.

You have a sword and a shield. Go down.

What it is

Every five floors is a different country's cooking, with its own enemies, its own boss, and its own hazards. This build is the first five floors: the Americas.

Runs are endless. There's no finish line, just how far down you get before something eats you.

The menu

Panquake. A stack of pancakes. Flat things get flipped, so it launches itself into the air, hangs at the top of the arc, and crashes down with a shockwave. Watch the ground, not the enemy.

Kernel Cannon. Corn on a gun carriage. Kernels pop under heat and travel, so it's artillery. It never moves. It just shells you until you deal with it.

Garlic. Never attacks you. Hides behind whatever's between you, and shields everything else in the room. Leaving it alone is the mistake it wants you to make.

Hot Sauce. Floor five. Four attacks, and it picks between them by reading how far away you're standing.

Lil' Ghostpeppers. Summoned by the boss, and famous for exactly one thing. They sprint at you, plant themselves, and go off after a two-second fuse.

Controls

Everything is rebindable in the settings menu.

Keyboard and mouse

ActionKey
Move W A S D
Look Mouse
Light attack Left mouse
Heavy attack Right mouse
Shield bash F
Dodge roll Left Ctrl
Jump Space
Lock on Q
Interact E
Pause Escape

Controller

ActionButton
Move Left stick
Look Right stick
Light attack X / Square
Heavy attack Y / Triangle
Shield bash Left bumper
Dodge roll A / Cross
Jump A / Cross
Lock on Right stick click
Interact Right bumper
Pause Start

Notes

This is a student project and a vertical slice, built solo for my final year on BA (Hons) Games Development and Futures at ACM Guildford.

The art is placeholder, and there is no audio. I'm a programmer, and I made a deliberate choice to spend the time on systems instead.

Github Repository

Credits

Animation and models

Kevin IglesiasHuman Melee Animations FREE, Human Basic Motions FREE, Human Character Dummy

DanvilSword and Shield

Engine and packages

Unity Technologies — Unity Engine, Universal Render Pipeline, Cinemachine, Input System, ProBuilder, AI Navigation, Timeline, Visual Scripting

Everything else

Design, code, levels, and remaining models and VFX by Jared Fisher

Download

Download
Tasting Menu.zip 43 MB

Install instructions

1. Download the zip

2. Extract the whole folder.

3. Run TastingMenu.exe

Windows 10 or 11, 64-bit. No install, no dependencies.
If Windows SmartScreen warns you, that's because the build isn't code-signed. Click More info, then Run anyway.

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